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After Destiny 2’s Closure, PlayStation’s Live Service Push Is Officially In Shambles


At this point, there’s no other way to say it. Despite “winning” the console generation against Xbox, Sony has its own, enormous issues, and the biggest among them is what an utter failure its live service push has been the last few years, culminating in the death of what was its most storied live service in its roster. Adding this all up, it’s frankly embarrassing:

  • Bungie has announced that development on Destiny 2 will cease after a final June update, all future expansions have been canceled. That ends an 11+ year saga with no Destiny 3 planned. Both Bungie and Sony did not have a coherent plan of how to carry on the game after The Final Shape, after which it lost an enormous amount of players. Though even in its darkest time, after six months of zero content, Destiny 2 was still putting up over 150,000 daily players, leading many to believe it was either a mistake to kill it now, or at the very least, not have Destiny 3 greenlit or already in the works. It’s unclear if that sequel will ever actually exist.
  • Bungie’s previous role was to advise other studios on live-service games, which amounted to little. The most famous example of Bungie’s guidance was explaining to Naughty Dog exactly what would be required to maintain a live service like its planned Factions game. The studio ultimately decided they didn’t want to do that, and the project was canceled.





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