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Xbox’s chief strategist considers using ads to “offer more affordable alternatives” for experiences — but says “The question is not ‘Can we cram ads in everything?'” [UPDATED]


Update 6/11/26 @ 8:25 p.m. PT / 11:25 p.m. PT: Matthew Ball has responded, clarifying “that ads should be used to offer more affordable alternatives alongside today’s ad-free experiences, in the hopes more could play as a result. Similar to how Netflix and Disney+ have ad-tiers with all the same content, but at half the price or so.”

He also noted that these ads do not refer to “in-game ads.” Windows Central regrets the misunderstanding of the source interview and this update serves to rectify the error.


Original article: For a long time now, I’ve feared that sooner or later, we’re going to see game publishers start stuffing advertisements into their premium titles. It’s been a concern of mine ever since ads for Ubisoft games appeared in Assassin’s Creed Odyssey a few years ago due to a “technical error.”

My concern has only grown with the rise of less expensive ad-supported tiers across streaming services for TV and movies, along with the prevalence of increasingly aggressive in-game ads for microtransaction purchases in paid titles (looking at you, full-priced Battlefield 6).



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